| Almost every session requires a voiceover. In the UK the term "voiceover" is used rather than "actor" because some very good voiceovers are not actors, and some very good actors cannot do voiceovers. Americans use the terms "voice talent" or "voice-actor" - much better really. The voice is an instrument. Tunes can be played. The tune can be boring, or it can be interesting and uplifting. The player of this unique instrument has to be able to add counterpoints, backbeats and decoration; to vary the rhythm, pitch, speed and timbre. And when called upon, has to be able to play in perfect harmony with other players. Like any other musicians, there are a lot of adequate "voice artists" but only a few outstanding ones - and they are worth every cent. People used to object to being called "just" a voiceover, but it is not intended as a derogatory term. However, it is always a nice touch to have the voiceover's name typed on the script rather than just "VO". At the bottom of this page is list of 40+ tips about how to be a good voiceover. To help the voiceover, the scripts should be presented in a thoughtful manner. A badly typed script can double the number of takes required! Make sure the scripts are double-spaced with enough room for the voiceover, engineer and producer to write notes, comments or time codes. Break the lines at sensible places. Don't use fancy fonts. MORE DETAILS If it's a TV/video script, it can be very useful if each paragraph - or any sync points - are marked with the appropriate time code. If you are preparing a dubbing script, it helps (& saves you money) if the script is prepared or imported into Word or even Excel. Time Codes for characters & cue points should be inserted into a dedicated column. This makes it very easy to strip out the cues for programming a "Broad Box" (superimposed countdowns & cues) should this facility be required. If you are faxing scripts to a voiceover or studio, make sure your staff know how to set your fax machine to "FINE" transmission. Use a cleaning sheet regularly. It can make all the difference to the legibility. Or e-mail them - well in advance. Warn the studio that you are e-mailing them. If e-mailing, first strip out all colour logos - some may be hidden in headers & footers. These nasty images can easily quadruple the file size. Voiceovers are generally paid a "studio fee" (for turning up & recording a script) plus "usage". The studio fee can vary from agent to agent, from artist to artist, and depending on the ultimate use. In the UK, for radio there is a "per script" usage fee that depends on the size of the station - usually valid for 3 months. For TV work check with the voice agency you wish to use. There are pages & pages of suggested usage fees for all sorts of work - tv ads, computer games, in-store announcements, voice-prompts, satellite tv & so on. It's very complicated. Corporate/training video work usually attracts no usage fees unless the video is to be sold. We'd like to hear how payment systems work in the rest of the world - e-mail us. Studios can have quite a say in whether a particular voiceover gets booked. There are those who are consistently late. Their view is that they are so good - they can do the session in half the time of anybody else. No matter that everybody is sitting around twiddling their thumbs waiting for them - sometimes including fellow voiceovers. The studio can advise against employing these arrogant fellows who cause expensive over-runs and create extra stress. There are voiceovers who simply haven't a clue about breathing in the right places. That can take a considerable amount of extra studio time to rectify. We advise clients to steer clear of such people. Names can be provided... Despite anything I say to the contrary here, the majority of voices are a pleasure to work with! Some we actually look forward to seeing & working with - really. Being a good voiceover requires considerable talent. There are many nuances to the human voice, many different inflections. A quizzical inflection on the 2nd syllable of a particular word may impart a meaning to the listener/viewer that would otherwise require an extra line of copy. There are voiceovers who can sight-read a script and instantly work out what is required. There are others who have to be directed word by word. It may look easy in the studio, but easy it ain't! There are huge differences between written copy & spoken copy. It would take a book to explain it all - but try working it out & experimenting for yourself. Many scriptwriters have not realised this. If you're reading this because you want to be a voiceover, go to The Excellent Voice Company site and click on the "Advice" tab.. For a light-hearted look at what voiceovers have to be able to cope with - see below... | Your voiceover or "voice artiste" can be your friend or foe. They can totally ruin your script - or they can turn your mediocre script into something vaguely acceptable. They can make your award-winning script into, well, an award-winning script - or not. But then YOU - as the producer or writer or director or engineer or account handler or client (especially client) - can do exactly the same. If you are in "star-booking" (clean version) mode, remember that a lot of "tv/film stars" actually have rather boring, indistinguishable voices. Without their face in front of the listener/viewer they could be Joe Bloggs. (Sorry Joe! This is a huge generalization - but try watching films/tv with your eyes closed.) Often screen/stage actors are not experienced at voiceovers and can be a complete waste of time & money - unless your client needs to bolster his/her image at the golf club. Having said that, there are some "minor TV personalities" and jobbing TV character actors who are just brilliant at voiceovers. If you've got a friend who is an out of work actor - steer clear unless you've got the time to train them. Being a good voiceover is only partly about the quality of the voice. It's also about general skill levels developed through experience and application. So read & study the following points. 1. Learn to read ahead so that you can work out where a sentence is going to - before you get there. For many sessions you will have to read a script "cold". We had a session not too long ago where two versions were required of the same corporate video script - a male version & a female version. The scripts were to be recorded "wild" (not to picture) and the video edited to match the narration. The male actor required two or three takes of each paragraph & lots of drop-ins - he just couldn't work out where a paragraph was going. He took 2 hours. She took forty minutes - and was brilliant. Guess who will get the most work? 2. Practice adjusting the overall speed of the whole read - or just a sentence - by nanoseconds 3. Inside each microphone is a tiny sexual organ - which can only be stimulated with YOUR voice. You have to make love with it. You have to perform as you've never performed before. You have to show it ALL positions from the Vocal Kama Sutra... 4. Don't breath straight into words. Don't gasp straight out of words
5. Practice with Plosives. Don't POP. Watch the old-timers
- superb & intuitive microphone technique.
6. You must be able to match breaths, timbre.
& speed at drop-in points. As the drop-in point approaches, read-along with run-up. Some engineers like you to match the performance during the run-up so that the dropn-in point is less critical. Some engineers hate it.
7. Learn to play with the words and the timings
to complement background music or SFX - or to work against them. Elongating a certain syllable can sometimes make all the difference. Often everything will be added & mixed once you've gone. But don't be afraid to ask to hear a snatch of the music so that you can get the right feel. Sometimes the engineer will happily play the music just down your headphones (cans) if it helps your performance.If you are supposed to be shouting above the wind or a hubbub - ask the engineer to play the relevant sound effect down your cans during the recording.
8. Be able to take cues from a TV monitor, register
what the cue-lights mean, read a time-code display, read a script brilliantly
- all at the same time...
9. Lovingly caress syllables - sometimes.
10. Indulge in verbal foreplay with the director/producer
and studio staff. Don't just sit there being the great A C T O R. We're
all in this together. A team.
11. Don't keep telling everyone that you'd rather
be doing a season at Stratford (for any Americans - Stratford is where The
Royal Shakespeare Company is based. It is not a golf course)
12. Learn to carry on with a read even if the
producer is whispering instructions down the talkback, and the engineer
is telling you to ignore the producer...
13. Carry on with a read even if there is a
delayed echo in the headphones
14. Don't make a meal of it if the engineer
whispers that he/she forgot to record the last take - especially when everyone
agrees it was the best out of 72... Anyway, why can't you do a good read
more than once?
15. Do brush up your Latin. People who do medical/technical
commentaries & narration should earn 3 times the normal hourly rate!
But don't tell them I said so...
16. Get something to eat before the session
- but nothing full of garlic - another actor will be in the voice-booth
after you. Take your litter with you. How about a nice gesture like bringing
out your empty drinks cup? Don't expect the studio staff to rush out and
buy you a snack.
17. Resist the temptation of that lovely studio
coffee - it encourages phlegm. Have a glass of warm water. Although smoking can help give a good "cutting" edge to your voice, it also dries-out your mouth - giving rise to more mouth noises which the engineer then has to edit out. Try not to smoke in the booth. If you must smoke & there isn't an ashtray - ask for one.
18. Resist sparkling mineral water, drink the
flat variety. There's nothing worse than opening the microphone fader &
hearing the bubbles burst in the mouth
19. Don't wear chunky, noisy jewelry
20. Don't wear a loud ticking watch
21. Do have a set of dental plates that don't
clack
22. Do have a silent heart pacemaker
23. Have insurance so that when the whole studio
"howls round" and your eardrums burst, you can at least get a
job as a producer. Seriously, if you feel that conditions at a certain studio are affecting your performance adversely, or that a particular engineer is consistently not getting the best out of your voice, DO let the studio manager/owner now.
24. Don't wear nylon shirts
25. Don't wear leather trousers, jackets or
smalls
26. Don't expect studio staff to answer and
take messages on your mobile
27. Do understand that a booking is for a whole
hour.
28. Do be brave enough to have informed your
agent of any inadequacies or moral objections so that you aren't booked
for unsuitable jobs
29. Arrive on time, preferably 10 mins early.
It's not our fault that you've been booked back-to-back & have to travel
halfway across town.
30. Enjoy the session. Don't be aggressive -
you don't need the ulcers
31. As a voiceover, you're probably
getting paid more for an hours work than the runner earns in a fortnight.
You may well be worth it, but on the other hand... And who's to say you're
worth more - or have a higher social standing - than the writer, the producer,
the director...
32. Have some good stories and one-liners -
but judge the timing of the telling of them very carefully. Give the client
a good story about a celeb that can be re-told by the client at a dinner
party - thus enhancing his/her social standing - and you'll be re-booked
again & again. Till your stories run out...
33. Remember that we love you all (well, some
of you) really. Half the fun of the job is taking the mickey out of our
esteemed voice artistes. The range and breadth of discussions & chats
brighten up the day. And when you do something brilliantly, we all feel
that inner self-satisfied grin - realizing yet again what a wonderful, self-indulgent
industry we all work in!
34. Most studios record to digital formats.
This means that bodily noises are no longer masked by good old 1/4"
tape hiss.
35. Dress accordingly. For the reasons above,
many studios have had to reduce the air-conditioning flows to the voice
booth - so it may be quite warm. (Again, there's no tape hiss to mask air-flow
noise.) Actually it's just a ruse to get voiceovers to expose more of their
bodies... mmm, nice.
36. If you are sent a script beforehand, at
least try to read it BEFORE the session. If you really haven't had the time, find a paragraph where the words could be changed to make it read a little easier. Suggest this minor change before the recording stops - it will impress. Oftentimes the script will have been written by a press/brochure copywriter. It will be difficult to read - and sound uncomfortable to the listener viewer. However, the script may have been approved by several committees and the MD's au-pair. The producer/director may not dare change a word. By sympathetic to his/her problems.
37. Don't ask the studio to feed your parking
meter. Put enough money in to last for any unplanned over-runs. Why should
we suffer 'cos you're too mean to plan ahead? Or use the train/bus like
the rest of us.
38. Don't blow your nose straight in the direction
of the microphone. A good mic can cost over £2,000. A well-aimed nose-blow
can destroy it (especially if your tissue bursts). Tell the engineer first.
39. Don't get up & wander round the booth
between takes - unless you have the experience to get back to EXACTLY the
same mic position. If you have to leave the booth, make sure you close all the doors firmly when you come back. Ask the engineer if he/she needs to take levels again.
40. Learn to turn pages silently. You should be able to read the New York Times from cover to cover without a single paper rustle. Develop and practice this technique at home - it's important
41. Cultivate the studio receptionist. Clients often ask
if we can recommend a good voice artiste or voice agency. They may not know how good a voice
is in the studio - but they know who they like!
42. Don't cram your showreel with too many impressions. The bulk
of voiceover work is for normal reads. Make sure we hear some "straight" voice within
thirty seconds. With many showreels now on agency compilation CDs, it's very easy to press the "skip" button to the next voice. If you can't demonstrate your vocal abilities within 2 minutes - don't bother. This doesn't apply if the bulk of your work is TV doc narration - then we need MORE time to judge.
43. Don't outstay your welcome after the session. Tell a gag & then say your goodbyes - unless you're invited to stay.
44. Some producers/directors are full of bullshit - and devoid of talent & tact. They haven't the intelligence to realise that it's their rubbish direction that causes the problems in the first place! Conversely, some actors are not capable of taking direction no matter how good the studio director.
45. The quality and level of your headphone feed can affect your perfomance. You may subconciously alter your delivery in an attempt to compensate. Studio engineers will often use this effect to compensate for your inability to take direction, or the directors inability to give proper direction. Or the studio engineer may be so insensitive that he/she has no idea that it makes a difference.
46. Booths are sometimes strewn with cables - the previous session may have had six actors individually mic'd. If the cables are in your way - ask the engineer to move them.
47. Apart from mains voltages in the booth, even quite innocent-looking pieces of equipment may have relatively high voltages inside. Be careful with any drinks. A careless spill could cost thousands.
48. If you have a drink problem, confide in your agent. Tell them not to accept any bookings after lunch. Better to be known as someone who will, from choice, only work in the mornings rather than someone who is incapable of working properly in the afternoons.
49. Be ready to learn new techniques. Your never too old to learn.
50. Oh, & the money is OK too.
E & O E. © Geoff Oliver and The Sound Company Ltd 1993-2007
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